AI Insights · Timothy · January 2023
Top 5 Pokemon Collector Games Performance in Peru Q4 2022
Discover how the top five Pokémon collector games performed in Peru during Q4 2022, with data on downloads, revenue, and active users.
In the fourth quarter of 2022, the top five Pokémon collector games in Peru showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. saw fluctuations in its weekly revenue, peaking at approximately $14.7K in mid-October and ending the quarter with around $8.9K. Weekly downloads showed a peak of around 18.9K in mid-October and a slight decline to approximately 14K by the end of December. The weekly active users ranged from about 615K in late September to approximately 554K by year-end.
Pokémon UNITE by The Pokémon Company experienced a varied revenue trend, starting with $4.7K and peaking at $6.4K in the final week of December. Downloads saw a significant increase, especially in late November, peaking at around 56.7K in early December. Active users also showed an upward trend, increasing from approximately 44K in early December to about 47.8K by the end of the month.
Pokémon Masters EX from DeNA Co., Ltd. had a revenue peak of around $3.2K in the last week of December, with a notable increase from early October's $856. Downloads showed a downward trend, starting at around 2.5K and dropping to about 1K by the end of the quarter. Active users remained relatively stable, fluctuating between 7.5K and 9.2K throughout the period.
Evertale by ZigZaGame Inc. experienced modest revenue growth, peaking at approximately $953 in the last week of December. Downloads remained low but saw a slight increase towards the end of the quarter, reaching about 50 in the final week. Active users showed a gradual increase, peaking at around 61 in the last week of December.
Slugterra: Slug it Out 2 from Nightmarket Games Inc. maintained a consistent revenue stream, peaking at around $358 in late November. Downloads varied throughout the quarter, with a high of approximately 7.7K in mid-October and ending at around 5.2K in late December. Active users saw a slight decline from about 20.5K in mid-October to approximately 16.2K by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.